This article provides the instructions to create and manage your networks.
Administrator privileges required. Please refer to the table in the Introduction to user management article.
Create a Network
Click the Appspace menu, select Admin > Networks, and click the Networks tab.
Select a parent network, and click the New Network button.
A new network can be added to any existing node.
Enter in the name of the network, and click OK.
Details of the network can be viewed, or edited in the Overview tab.
To add a description for the network, click the Edit icon in the Description field.
To assign a default channel to the network:
Click the Change link.
Select a channel from the Channel drop-down menu, and click OK to set the default channel.
You can set a Channels or Signs channel as the default channel. However, you must create the channel in the same network or move an existing channel to the network before you can set it as the default channel.
To assign users or user groups with Network Administrator, or Content Administrator permissions in the network:
To move the network to another parent network:
To delete a network, click the Delete network link, and click OK to confirm deletion.
You may select a network which contains sub-networks. Upon deleting a parent network, all sub-networks and related assets (user groups, users, media assets, applications) will also be deleted from the system.
Add Network Properties
Network properties are typically non-visual settings that include screen burn time, player credentials, or software update configurations. Network properties listed and defined at each level of the network will be applied to all players within the network as well as any of its sub-networks.
Select the desired network, and click the Properties tab.
Click the New Property button to add a new network property for this network node. You should see a new row appear that allows you to enter the Property and Value of this entry. When finished, click the Save icon.
- You can also edit any existing property by clicking the property row.
- All players in this network and its sub-networks will inherit these properties.